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Roberto Moreno Valderrama

Gameplay Programmer at Saber Interactive Spain.

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Worked on

Killing Floor 2

Unreal Engine 3 (UDK) - Generalist Programmer

Evil Dead: The Game

Unreal Engine 4 - Gameplay Programmer

Personal work

Asteroid Hunter

Unity - Prototype Game - Gameplay, design and procedural meshes

Simple Ray Tracer

C++ - Algorithm - Implementation (tutorial), mesh drawing and FBX reader

2D Delaunay Triangulation

Unity - Algorithm - Implementation and UI

Wave Function Collapse

Unreal Engine 4 - Algorithm - Implementation

Zelda BotW

Pico-8 - VFX - Guardian attack effect

Snek

Pico-8 - Game - Gameplay, graphics, design powerups and turrets

Super Mario World

Unity - Prototype Mario player - Gameplay and camera movement

¡Hola! I am Roberto. I have game programming experience on multiplayer multi-platform games and my main focus is in gameplay programming. I love engaging in new programming areas to learn and improve. Passionate about games and bringing fun and joy to people.

Roberto Moreno Valderrama
Copyright © 2025 Roberto Moreno | Desarrollado por Astra