Super Mario World
This is my first project in Unity. Before attempting to create something from my own, I think taking someting already created and trying to replicate is a good exercise where I don’t have to worry about design or graphical aspects and I can focus on gameplay.
In this case, I took one of the most iconic levels (Donut Plains 1) from Super Mario World from SNES.
- Camera movement.
- Control animation state depending on player input and current state.
- Collision system to check when player is on ground.
- Control enemy animation.
- Powerup changing player sprite and animations.