Evil Dead: The Game
Small game revisiting the old classic.
Small game revisiting the old classic.
Small game revisiting the old classic.
Wave Function Collapse Github Wave Function Collapse is a very interesing procedural algorithm which is being used lately in a variety of games (Bad North being the prime example). I implemented its most basic form (tile based) to learn how a tile map can be procedurally generated. Implemented Wave Function Collapse in a tile map. …
Simple Ray Tracer Github One of the most talked topics in the gaming community nowadays is ray tracing and how it is being used little by little in recent games to bring a greater graphic fidelity. I found about “Ray Tracing In One Weekend”, a fantastic tutorial from Peter Shirley to understand a little better …
Trueque http://robertomoreno.tech/wp-content/uploads/2019/12/TruequeVIDEO20191008.mp4 Gamepad Our (with @Victor_Reiner and @Shubi_Art) participation for Ludum Dare 45. Theme was “Start with Nothing”. We decided to do a game about barters where you start with some very cheap item and try to get a very expensive item by bartering with similar valued items. Gameplay design and programming. Level design (items …
Small game revisiting the old classic.
Super Mario World Github This is my first project in Unity. Before attempting to create something from my own, I think taking someting already created and trying to replicate is a good exercise where I don’t have to worry about design or graphical aspects and I can focus on gameplay. In this case, I took …
Swarm http://robertomoreno.tech/wp-content/uploads/2019/12/SwarmPortfolioVIDEO20191203_2.mp4 Github This is my 2D project while learning Unity. I’ve always liked tower defense games and I think it was a fun game to practice what I have learnt. I also wanted to convey the feeling of being overwhelmed by hordes of enemies but emerging victorous in the end. State pattern implemented for …
2D Delaunay Triangulation http://robertomoreno.tech/wp-content/uploads/2019/12/TriangulationPortfolioVIDEO20191203.mp4 Github Working on mesh destruction, I learnt about 2D Delaunay Triangulation and how it is widely used to triangulate a set of points. I implemented the Bowyer-Watson algorithm to get this type of triangulation and it is possible to see the process for didactic purposes. Implemented Bowyer-Watson algorithm to compute a …
Small game revisiting the old classic.