Killing Floor 2

Killing Floor 2

In the above video it can be watched one of the several season updates I worked on. This updates usually include a new map, new weapons, a new “outbreak” mode (special rules for standard mode), new cosmetics, QoL changes, balance adjustments and bug fixes.

Killing Floor 2 is a FPS PvE (up to 6-player) where players have to survive against hordes of different monsters (“Zeds”) using a variety of weapons. You can choose a player class with different skills to adjust to your playstyle as well as cosmetic customization.

  • Helped improve the build pipeline to ensure QA and Design departments could check daily changes on all platforms. Investigated PS4 and X1 packaging utilities.
  • Working on Unreal Engine 3 (UDK) to create new content like weapons or custom game modes making use of its scripting language (UnrealScript).
  • Working more on the low level side C++ when bug fixing issues related to Playfab or Epic calls.
  • Helping other departments to track down bugs and integrate all new content created.
  • Season updates were released 3 months apart and a close communication with Tripwire Interactive (creators of Killing Floor 2) was very important to meet all deadlines.